Outlands is a persistent, full-anarchy world shaped by the people playing in it. Cheating and harmful scams are the boundaries. Everything else becomes part of the story. Updated October 4, 2026.
Before you play
Outlands is a full-anarchy, persistent shared Minecraft world built around survival, exploration, cities, combat, trade, guilds, infrastructure and player-created history. Outside the boundaries against cheating and harmful scams, there are no gameplay rules and no required way to play.
Players can build, explore, trade, fight, organize, steal, spy, create infrastructure, attack vulnerable infrastructure, form alliances, betray agreements, join guilds, create coalitions, fight wars, avoid wars, enter politics or leave it all behind and make a life somewhere else.
Outlands provides the systems. Players choose how to use them. If the game allows the action, it is part of the world. The world and the people inside it respond.
The larger goal is to build Outlands around the way people actually play. Player behavior, conflicts, cooperation, discoveries and unexpected uses of its systems help show what the world should become next. Development follows the lives players create instead of forcing everyone through one prescribed style of play.
- Computer: invited testers can use the private-beta launcher for Mac or Windows. The current Mac build uses Minecraft Java Edition.
- Phone or tablet: use Minecraft: Bedrock Edition. No Outlands desktop launcher is needed.
- Console: use Minecraft: Bedrock Edition and follow the dedicated connection guide.
- Account: use the Microsoft account associated with the Minecraft edition you will play.
Java and Bedrock players will share one world. Public connection details will appear on the website when the server opens.
Choose your platform →Installing and joining
Mac and Windows
Invited testers can download the private-beta Mac or Windows launcher from the official launcher page. Each operating system has its own installer.
On the desktop launcher, sign in with the Microsoft account that owns Minecraft Java Edition. If you have several Microsoft accounts, verify that you selected your player account. A Microsoft sign-in alone does not confirm Java Edition ownership.
Finish the browser sign-in, return to the launcher and let its profile and file checks complete. The launcher checks for updates and will take you into Outlands when the server opens.
Mobile and console
Bedrock players use the connection path for their device. The public server address and port have not been released, and the website address is not the game server address.
Read the mobile and console guide →Your first session
Your first decisions begin with the information around you. The arrival area introduces the essentials. Beyond that, exploration belongs to you.
- Read the current welcome information for active systems and recent world changes.
- Learn the movement, interaction, inventory and combat controls for your device.
- Inspect item descriptions, permissions and transaction confirmations before committing resources.
- Notice how ownership, access, combat, rebuilding and travel behavior change between locations.
- Choose what to pursue. Other players are making choices of their own.
From the moment you arrive, there is no required path. Learn what you need, choose a direction and see where it leads.
A persistent world
Larinor, Everstar, the Resource Outpost, the wilderness and player infrastructure share one continuous history.
Construction, destruction, trade, rivalries, alliances, coalitions, wars, betrayals, economic events and territorial changes can all become part of that history. Actions create consequences. Consequences create more decisions.
The world carries forward through beta and beyond. City raid damage repairs after ten minutes without city-raid activity.
This guide explains the systems you interact with while leaving secret locations, rare encounters and hidden mechanics for players to discover.
Meet the world →Cities, conflict and guards
Cities do not disable conflict. Players can attack other players inside cities where the combat systems allow it.
City guards are being built as an in-world response rather than an invisible PvP barrier. The city system is designed to identify aggression, assess the incident, issue warnings where applicable and commit physical guards according to the threat. Continued aggression can escalate the response.
Guard forces are finite participants in the world. A force responding in one district is no longer standing somewhere else. Guards distinguish aggressors, willing participants and bystanders instead of treating everyone nearby as equally responsible.
The city does not prevent the choice. The city responds to it.
Combat, theft and destruction
Open-world conflict
PvP can occur in the open world wherever the active combat systems permit it. Another player can become an ally, a threat, a witness, a target or simply someone moving through the same place. Equipment, terrain, preparation and the choices of everyone involved shape what happens next.
Equipment shows the effects and requirements a player needs to make a decision. Preparation, risk and what you carry into a fight matter.
Stealing and access
If the applicable gameplay systems allow an item or resource to be accessed and taken, the theft can occur. What happens afterward depends on the players, ownership systems and world systems involved.
When present, permissions and storage-access mechanics define what can be reached. Their presence is a mechanical boundary. Their absence can create opportunity, risk, retaliation and a story that continues after the item changes hands.
Player builds and infrastructure
Player-created structures exist in a shared world. Builds and guild infrastructure can be damaged or destroyed where the active mechanics allow it. Destruction can remove resources, provoke retaliation, expose territory or expand a private act into a larger conflict.
During city raids, city blocks and structures can be damaged. After ten minutes without city-raid activity, the city repairs itself.
Currency, selling and trading
Players exchange goods through the Auction House, Server Sell and direct trade. Every transaction becomes part of the economy.
Mob drop rates will change as items circulate through the Auction House, Server Sell and trades between players.
There is no required “correct” price. Players see the price, quantity, recipient and fees, then decide whether an exchange is worth making.
Progress is earned
Outlands monetization is limited to optional cosmetics without paid gameplay advantages. Ordinary Minecraft skins remain welcome. Players earn access to mounts, including a free mount, before cosmetic mount options become relevant.
Cosmetics change appearance, never a player's power.
Guilds, espionage and coalitions
Independent guilds
Guilds are independent player organizations. They can cooperate, compete or collide through alliances, rivalries, wars, territorial disputes, infrastructure attacks and economic pressure.
Guild specializations will shape their vaults. Membership, ownership, banking, raids and alliances will connect each organization to the physical world.
Espionage and infiltration
Espionage is a legitimate possibility inside Outlands. Players can gather intelligence, hide an allegiance, infiltrate an organization, pass information to a rival, manipulate relationships or maintain an undercover identity where the available systems and player interactions permit it.
Players may multibox for espionage and reconnaissance, using multiple accounts to scout, gather intelligence or maintain undercover identities. Each account must be controlled manually and independently. Automation and synchronized control, including one input controlling multiple characters, are not allowed.
Deception is gameplay. Discovery can produce political fallout, retaliation, lost access, broken trust or a wider conflict. Secret mechanics and detection methods remain yours to discover.
Coalitions
Coalitions will create formal relationships between independent guilds. Guilds will join voluntarily under one coalition leader and a shared contract that can define friendly-fire protection, shared rewards, infrastructure benefits and transportation connections.
Coalition membership will not remove political choice. Breaching an agreement can trigger its configured forfeiture mechanics and political consequences. Guilds will decide how to respond.
The terms written into a coalition will determine what its members share and what happens when an agreement is broken.
Travel and world modification
The world can be physically changed wherever its systems allow it. Building, destruction, ownership and rebuilding can behave differently from one location to another.
Travel can include roads, mounts, trains and other services created by the world and its players. Routes, access and costs become choices with economic and strategic consequences.
Anarchy and consequences
Outlands has no gameplay rules. Theft, killing, griefing, destruction, ambushes, infiltration, spying, deception, betrayal, territorial attacks and economic manipulation are part of the world when they can be performed through its gameplay.
Staff do not convert an in-world choice into misconduct because somebody lost property, died, was deceived or became angry. Players, guards, cities, markets, guilds and coalitions answer those actions inside the world.
There are no guaranteed safe relationships, structures or outcomes. An alliance can fail. A vault can become a target. A city can be attacked. A trusted member can be a spy. Every response creates another decision, and those decisions become Outlands history.
The boundaries are cheating and harmful scams. Hacked clients, external cheating tools, deliberate vulnerability abuse and attacks on Outlands services are outside normal gameplay. So are attempts to obtain real money, account access, passwords, sign-in codes or private personal information. In-world spying, bluffing, betrayal and political deception remain gameplay; real-world victimization does not.
Visit r/PlayOutlandsMC ↗Launcher and connection help
Microsoft says I signed in, but the launcher is still waiting.
Return to the launcher and allow the account check to finish. If it reports an error or the code expires, start a fresh sign-in and use the newest code shown.
I am signed in, but my Minecraft account is not accepted.
Check which Microsoft account you selected and whether it owns Minecraft Java Edition for the desktop launcher. An account used for email or a different Minecraft edition may not be the correct player account.
I am on an iPad, but a website thinks I use a Mac.
The Outlands launcher page accounts for iPads using desktop browsing mode. You can also choose the mobile and console guide manually.
Can I install the desktop launcher on my phone or console?
No. Use Minecraft: Bedrock Edition and the connection instructions for your device.
Where is the download or server address?
The launcher page will display the official installers and server connection status.
What if game files are damaged?
Use Repair Files in the desktop launcher. If the problem continues, open the launcher logs and include the relevant error when asking for help.